![Godot 3.2: Let's Build a 2D Platformer!: Part 14 (Enemy Collisions, Getting Hurt, Enemy Colors!) - YouTube Godot 3.2: Let's Build a 2D Platformer!: Part 14 (Enemy Collisions, Getting Hurt, Enemy Colors!) - YouTube](https://i.ytimg.com/vi/ROYG4widsXc/maxresdefault.jpg)
Godot 3.2: Let's Build a 2D Platformer!: Part 14 (Enemy Collisions, Getting Hurt, Enemy Colors!) - YouTube
![The player (kinematic body) continues to slide down the slope after I have stopped moving it - Godot Community Forums The player (kinematic body) continues to slide down the slope after I have stopped moving it - Godot Community Forums](https://i.imgur.com/izwmH2P.png)
The player (kinematic body) continues to slide down the slope after I have stopped moving it - Godot Community Forums
Godot Engine | Have started to add sloped terrain, adding a trimesh collisionshape to the ' 3D tiles ', to construct terrain <3 <3 | Facebook
3D KinematicBody is not correctly detecting collision with PlaneShape · Issue #5910 · godotengine/godot · GitHub
![KinematicBody does not collide with new position of a moved KinematicBody - can tunnel through · Issue #30481 · godotengine/godot · GitHub KinematicBody does not collide with new position of a moved KinematicBody - can tunnel through · Issue #30481 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/7751182/60951075-5aaca900-a2c6-11e9-8e36-47c81f4418dc.png)
KinematicBody does not collide with new position of a moved KinematicBody - can tunnel through · Issue #30481 · godotengine/godot · GitHub
![Bullet] Kinematicbody snap drags objects down even without any velocity · Issue #22313 · godotengine/godot · GitHub Bullet] Kinematicbody snap drags objects down even without any velocity · Issue #22313 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/40793342/45876405-433a1900-bda3-11e8-92a7-119e0840f08f.gif)
Bullet] Kinematicbody snap drags objects down even without any velocity · Issue #22313 · godotengine/godot · GitHub
![How to handle stair collision in 2D | Can kinematic bodies have collision shapes with different collision layers and masks? : r/godot How to handle stair collision in 2D | Can kinematic bodies have collision shapes with different collision layers and masks? : r/godot](https://preview.redd.it/m6h612fqnm541.png?width=766&format=png&auto=webp&s=e787a9f2b84ed61af8bb9210e5a7be0cd896936c)